AI Insights · Timothy · December 2022
Top 5 Mech Games on Android in Brazil, Q4 2022
Discover the performance trends of the top 5 mech games on Android in Brazil during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 mech games on the Android platform in Brazil exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Robot Game, Transformers Robot saw a significant increase in weekly downloads, peaking at 231K in the week of October 24. Weekly active users also surged, starting from 446K at the end of September and reaching about 887K by October 24. The game maintained high activity levels throughout the quarter, ending December with approximately 751K active users.
Mech Arena - Shooting Game experienced a notable upward trend in weekly revenue, beginning at $5.4K and peaking at $20.3K in late November. Weekly downloads spiked to around 120K in mid-October before gradually declining to about 17K by the end of December. Active users increased sharply in early October, reaching 252K, and then saw a gradual decline, finishing the year at 161K.
Blocky Cars online games had fluctuating weekly downloads, peaking at nearly 40K in late November. The game’s active users followed a similar pattern, with numbers rising from 82K at the end of September to over 108K in late November, before declining to around 66K by the end of December. Revenue remained relatively low, ranging between $3 and $31 per week.
War Robots Multiplayer Battles maintained stable weekly revenue, generally between $22K and $28K, with a peak of $29.4K in mid-December. Weekly downloads showed an upward trend towards the end of the quarter, peaking at about 39K in the final week of December. Active users increased steadily, starting at 174K in late September and ending at 207K in the last week of December.
Flying Prado Car Robot Game had a steady download rate, ranging from 16K to 25K throughout the quarter. Active users remained relatively stable, fluctuating between 23K and 31K, ending December with about 29K active users. Revenue was minimal, with only a couple of weeks showing any earnings.
For more detailed insights and data, visit Sensor Tower.